Magic

The user has access to magic, the use of spellcasting to exploit supernatural forces to varying degrees, with only their skill, personal power-level, knowledge and morality to define the borders. Given the flexibility of magic, its users have essentially limitless possibilities for what they can accomplish. All magic is fueled by magical energies like mana, which is the energy that is used to form magic, without the necessary energy or source to fuel magic into existence it would be simply be powerless practices and pure myths.

Sacred Artifacts
The user has access to an artifact that grants them mystic powers. Some of the best known objects in this category include wands, staffs, rings, cloth and weapons. The most powerful of these objects allow a powerful magic user to unleash the full extent of their skills. It may be more easily utilized by a user who was born with an affinity for the arcane, although this is not always the case.

If users with little to no prowess in the arcane arts enter into contact with them, then the power of the artifact may overwhelm them, causing many side-effects such as not being able to use the power or being driven to madness, or even dying. Note that the object can be wielded by anyone, even those who are not born with an affinity for magic. In this case, it may take more time to learn or control all of the abilities that the artifact possesses. In the case it is a weapon which the user is already familiar with, like magical swords for example, than it may be easier to utilize them even without any experience in the mystic arts.

Earth Magic
The user is able to perform a legendary form of magic that allows the user to cast magical spells and feats through earth and rock. Depending on the verse Earth magic comes from two major domains: the stone, minerals, crystals, and gems of the land, and the flora and fauna of the living world.


 * Earth Wall - User can create walls of earth/minerals from nothing or by shaping the existing earth/minerals, they can shape the wall to any shape they want, but afterwards the walls are unchanging and immobile.
 * Earthquake - The user can generate vibration waves that can push targets over, propel them away, shatter them, even cause earthquakes by shaking the ground or dislodging underground tectonic plates, thus causing earthquakes.
 * Meteor Shower - User can summon or create meteors causing massive and widespread damage.
 * Stone Strike - User can shape earth to generate pillars for attacks. They may be able to guide the pillars, effective in both offensive, defensive and even trapping the targets in combat.
 * Stone Strike - User can shape earth to generate pillars for attacks. They may be able to guide the pillars, effective in both offensive, defensive and even trapping the targets in combat.

Fire Magic
The user is able to perform a legendary form of magic that allows the user to cast magical spells and feats through fire, be it fire-based spells themselves or using fire itself as the fuel for casting magic.


 * Explosion - The user can create fireballs of different sizes and throw them, causing the targets to burst into flames. With practice, the user can have the balls orbit around them forming a defense barrier.
 * Flame Burst - The user can generate or create flamethrower-like blasts of flame and they can control the size and radius of their blasts.
 * Heat Wave - User can release massive amounts of fire in every direction at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages. If inside a building or in a closed off area it could potentially have similar effects as a flash over.

Water Magic
The user is able to perform a legendary form of magic that allows the user to cast magical spells and feats through water.


 * Aqua Ball - The user is able to launch spheres of water at targets with varying degrees of force. From putting out fires to damaging electronics, this can be useful.
 * Hydro Cannon - The user is able to project beams of water at high speed and with great force. Entire flash floods can be generated at the point of impact sweeping away people and places.
 * Ice Shield - The user can create shields of varying shapes and sizes out of the ice.
 * Tidal Wave - User can release massive amounts of water in every direction at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Wind Magic
The user is able to perform a legendary form of magic that allows the user to cast magical spells and feats through wind and air.


 * Hurricane Blast - User can release massive amounts of wind in every directions at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.
 * Lightning Bolt - Users can summon lightning bolts from the sky or project them from their own hands using them to pierce and severely burn their opponents even to the point of death. Unlike normal bolts of lightning, they could use them as concussive or even piercing forces, which could be strong enough to affect even greater beings of strength and durability.
 * Lightning Lash Bomb - The user can generate, create compressed balls of electrical energy that are held together by their own gravity or by means of a magnetic field that collapses on impact.
 * Whirlwind - The user is able to focus air particles into powerful jets of air that retains all of its force even at long distances. This air can be capable of delivering tornado like effects to an area with precision.
 * Wind Blade - The user can project wind or sound in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like an immaterial bullet.

Support Magic

 * Acid Bomb - The user can create and launch bombs composed of acid.
 * Blood Mist - User can release toxic gases causing various effects on others who inhale these fumes including sleep.
 * Dark Shadow - The user can form or shape armor from darkness for protection and a physical boost, often including the creation of tendrils to strike their opponents. With training, the user could shape the armor into new forms for weapons, transportation, even constructs of the element.
 * Heal - User can project an aura of healing and mending energies, focusing the energies they emit from themselves and those effected have their physical wounds healed.
 * Poison Stinger - The user can create and project needles of poison to impale targets.
 * Recovery Touch - The user can repair and return any broken or damaged non-living object to its optimal state no matter how long it has been broken or how damaged it was.
 * Shadow Claws - The user can project and retract razor-sharp claws of darkness/shadows from their fingertips for offensive purposes.